Piper 90: Mods (
goneawaymod) wrote in
goneawaymemes2020-04-04 10:47 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TDM #1

TEST DRIVE #1

So it's your first day at your new job! Welcome to the Jorgmund Family™! It's time to settle into your new workplace on the Piper 90 rig, the coziest place of employment this side of the Livable Zone. A leader in its industry, Jorgmund is excited to have you join them in enthusiastically envisioneering team-driven paradigms.
The Piper 90 rig's mission is not only an impressive undertaking in terms of impactful customer-oriented deliverables, it's providing a vital backbone to the Livable Zone by creating a safe region for citizens to live, work, and play. Jorgmund's "outside the box" thinking means they understand the importance of wisely investing in their human capital - you! You'll soon find that you'll take pride in this vital work - and the benefits can't be beat.
Rest assured, Jorgmund's multidisciplinary approach to our world's period of recovery means we know how to keep it real when facing this opportunity for restructuring and growth. Jorgmund: Even if most of the world has gone away, we can make a world of difference!
Synergy!
USEFUL LINKS
It is recommended you check out the following links first for info on the rig, rig conditions, game mechanics, and the intro and slideshow your characters would have to endure that takes place chronologically before the Test Drive Meme:
SCENARIO #1 - MOVE-IN DAY!

After the bewildering and unpleasant onboarding process, you've finally been unleashed on the rig. (Well. To places you're allowed to go on the rig.) It's time to get acquainted with your new surroundings, process some of All Of That™, and meet your fellow captives - err, coworkers!
a) A BIT OF A MESS
Perhaps you're hungry? The mess hall food isn't amazing, but it does the job. Characters that have higher metabolic needs than your average human might be left feeling a little hungry, though. The worst part is actually the electronic sliding door: a small sign helpfully informs you that if you want inside, you need to smile for the camera! In addition to being patronizing, this may be a problem for characters who refuse to play ball, or characters with sufficiently nonhuman faces the door sensor can't read them. Remember, if then company doesn't see people like you, it's not discriminatory -- it's just indifferent! And that isn't legally actionable!
b) GOING NOWHERE FAST
The rig's elevators are a little off-kilter today. Overhead announcements mention this, but downplay the severity and are easy to miss -- which means you and your threadmate are stuck in here, somewhere between the fifth and sixth floor. You can complain into the emergency intercomm, but it might take from a few minutes up to an hour before the elevator gets rolling again. How do you pass the time?
c) SHOULD'VE TAKEN THAT LEFT TURN
You're really just trying to get somewhere else on the rig, but you've gotten hopelessly lost. Oh well, at least you're not alone! Did you run into your threadmate here? Did you lead them astray? Are they at fault? Even worse, are you somewhere full of AUTHORIZED PERSONNEL ONLY signs, mysterious equipment, and a worrying number of security cameras?
d) NEED A HAND?
You've been assigned a room and some relatively spare possessions to put in it. Unfortunately, it seems that the staff assigned to help move in new hires are all busy at the moment. Unless you want to wait around, you're going to need to lug and assemble your new assigned foldable den furniture yourself. Do you team up with another newbie? Do you try it alone and find yourself needing help? Do you come to the rescue of someone else who did that?
e) SPECIAL DELIVERY
Somebody in processing decided to give you two a quick little errand: you're supposed to take a couple boxes of files up to the executive deck. Unfortunately, a skeptical security staffer is giving you a hard time on your way there, on account of your funny-looking face, insufficient ID or sketchy-looking package. How do you deal with this and accomplish your task?
f) BLOW OFF STEAM
You're likely still a bit sore from Jorgmund fitting you with the nanochain, but you were promised a gym and you are going to use that gym, dammit. It looks like you're not alone in deciding to try out the training area. Do you train together? Spar to let some frustration out? Or are you gonna argue about whose turn it is on which piece of equipment and resent your lost solitude? You'll also find you have to contend with the communal showers when you're done.
g) NO REST FOR THE WEARY
It's the middle of the night on the rig. You're displaced from home, it's not very warm, your door doesn't shut because privacy is a "privilege" nobody has earned yet, and occasional mysterious clanging noises ring through the rig. You can't sleep, not yet, and perhaps you're not the only insomniac wandering the crew deck?
Perhaps you're hungry? The mess hall food isn't amazing, but it does the job. Characters that have higher metabolic needs than your average human might be left feeling a little hungry, though. The worst part is actually the electronic sliding door: a small sign helpfully informs you that if you want inside, you need to smile for the camera! In addition to being patronizing, this may be a problem for characters who refuse to play ball, or characters with sufficiently nonhuman faces the door sensor can't read them. Remember, if then company doesn't see people like you, it's not discriminatory -- it's just indifferent! And that isn't legally actionable!
b) GOING NOWHERE FAST
The rig's elevators are a little off-kilter today. Overhead announcements mention this, but downplay the severity and are easy to miss -- which means you and your threadmate are stuck in here, somewhere between the fifth and sixth floor. You can complain into the emergency intercomm, but it might take from a few minutes up to an hour before the elevator gets rolling again. How do you pass the time?
c) SHOULD'VE TAKEN THAT LEFT TURN
You're really just trying to get somewhere else on the rig, but you've gotten hopelessly lost. Oh well, at least you're not alone! Did you run into your threadmate here? Did you lead them astray? Are they at fault? Even worse, are you somewhere full of AUTHORIZED PERSONNEL ONLY signs, mysterious equipment, and a worrying number of security cameras?
d) NEED A HAND?
You've been assigned a room and some relatively spare possessions to put in it. Unfortunately, it seems that the staff assigned to help move in new hires are all busy at the moment. Unless you want to wait around, you're going to need to lug and assemble your new assigned foldable den furniture yourself. Do you team up with another newbie? Do you try it alone and find yourself needing help? Do you come to the rescue of someone else who did that?
e) SPECIAL DELIVERY
Somebody in processing decided to give you two a quick little errand: you're supposed to take a couple boxes of files up to the executive deck. Unfortunately, a skeptical security staffer is giving you a hard time on your way there, on account of your funny-looking face, insufficient ID or sketchy-looking package. How do you deal with this and accomplish your task?
f) BLOW OFF STEAM
You're likely still a bit sore from Jorgmund fitting you with the nanochain, but you were promised a gym and you are going to use that gym, dammit. It looks like you're not alone in deciding to try out the training area. Do you train together? Spar to let some frustration out? Or are you gonna argue about whose turn it is on which piece of equipment and resent your lost solitude? You'll also find you have to contend with the communal showers when you're done.
g) NO REST FOR THE WEARY
It's the middle of the night on the rig. You're displaced from home, it's not very warm, your door doesn't shut because privacy is a "privilege" nobody has earned yet, and occasional mysterious clanging noises ring through the rig. You can't sleep, not yet, and perhaps you're not the only insomniac wandering the crew deck?
SCENARIO #2 - YOU ARE NOT AUTHORIZED TO PANIC

Around dawn on the morning of Day Two, something goes wrong. (Wrong-er?) You awake to the sound of alarms, and a voice over the speakers telling you NOT TO PANIC! A Stuff storm has caused a brief and contained leak onto Piper 90. You may encounter strange sights or sounds. Any anomalies should be reported immediately to rig security. Thank you for your cooperation!
The nature of the problem isn't immediately clear, but over the next handful of hours you find yourself embroiled in a bizarre fracas: a Stuff leak has caused numerous inanimate objects on the rig to come to life. Furniture and appliances small and large are roaming the decks. Some of them are docile, but others are aggressive (or just troublesome due to their size). Some examples:
- A rogue photocopier spewing paper and ink
- A mahogany conference table with old clawed feet and a brand new gaping jaw
- A water cooler that scuttles the halls, squirting people with jets in varying temperatures
- Small office supplies like pencils and paperclips that swarm in large numbers
- Dressers and drawers that spit their contents at high velocity
- A room's worth of folding chairs that hunt as a pack
- An emergency fire hose that attempts to ensnare crew members in its coils
- The angriest coffee pot you have ever seen
h) GOOD MORNING, PIPER 90
Rise and shine! There are alarms going off, announcements blaring, and people are scrambling around trying to figure out what's going on. You're one of them. Freak out? Spring into action? Team up with someone to shake down a staffer for more details? Run into someone new, perhaps literally?
i) INTERIOR WRECKORATING
You've been ambushed by an animate object that seems to have it in for you, or you've heard the shouts of someone who has and come running to help. What's ruining your morning now, and what are you going to do about it?
j) ON THE RUN
The folding chairs from Presentation Room B operate as a unit, harrying their prey through the halls with much scrambling of legs and flapping of seats. They're after you, at the moment. Can you escape, or perhaps lead them into a trap? Or do you stand your ground?
k) HERE'S THE PLAN
You and your threadmate have found somewhere secure (for now) and are deciding how to deal with a larger enemy. Are you hunting it, or is it hunting you? Are you planning to take it out of commission, or just how to get away from it? Or are you just gonna hide here and lay low until this is over?
l) PROP HUNT
Things are getting back under control, thankfully. Large disturbances have been disposed of, but that leaves the little things like elusive chains of paperclips, a small but vicious stapler, pens and markers that write rude words on walls, and utensils from the mess hall. These anomalies are stealthier, but must still be dealt with, and it's up to you to flush them out.
m) CLEAN UP IN AISLE EVERYTHING
The chaos has passed, and now you've been instructed to clean up a mess. Ink or loose paper from the copier, coffee from the rampaging pot, mopping up after a water cooler, scrubbing marker off a wall, etc. You might get roped into contending with the Yuck Puddle, which is a permanent fixture and not a new development, but someone's always contending with the Yuck Puddle.
Rise and shine! There are alarms going off, announcements blaring, and people are scrambling around trying to figure out what's going on. You're one of them. Freak out? Spring into action? Team up with someone to shake down a staffer for more details? Run into someone new, perhaps literally?
i) INTERIOR WRECKORATING
You've been ambushed by an animate object that seems to have it in for you, or you've heard the shouts of someone who has and come running to help. What's ruining your morning now, and what are you going to do about it?
j) ON THE RUN
The folding chairs from Presentation Room B operate as a unit, harrying their prey through the halls with much scrambling of legs and flapping of seats. They're after you, at the moment. Can you escape, or perhaps lead them into a trap? Or do you stand your ground?
k) HERE'S THE PLAN
You and your threadmate have found somewhere secure (for now) and are deciding how to deal with a larger enemy. Are you hunting it, or is it hunting you? Are you planning to take it out of commission, or just how to get away from it? Or are you just gonna hide here and lay low until this is over?
l) PROP HUNT
Things are getting back under control, thankfully. Large disturbances have been disposed of, but that leaves the little things like elusive chains of paperclips, a small but vicious stapler, pens and markers that write rude words on walls, and utensils from the mess hall. These anomalies are stealthier, but must still be dealt with, and it's up to you to flush them out.
m) CLEAN UP IN AISLE EVERYTHING
The chaos has passed, and now you've been instructed to clean up a mess. Ink or loose paper from the copier, coffee from the rampaging pot, mopping up after a water cooler, scrubbing marker off a wall, etc. You might get roped into contending with the Yuck Puddle, which is a permanent fixture and not a new development, but someone's always contending with the Yuck Puddle.
➤ Feel free to play around with powers. If your character has powers from canon you want to play around with, go for it. If you'd like to test out possibilities for game powers, also go for it. Feel free to change it up from thread to thread if you need to. This can be handwaved as exposure to Stuff making characters' powers shift a few times before settling.
➤ Potential players may use test drive threads as their log samples. However, at least one post in their thread must fit the requirements for apps, both in length (200 words) and in quality. If you do plan on using a thread as a sample, please make sure the writing throughout your threads is a good example of your writing skills and has some solid examples of the character's voice.
➤ Players can eventually count TDMs towards AC. They can only count towards comment-based AC proofs.
➤ Potential players can opt to keep these threads as game canon when they app in, or start over fresh, based on preference. The Stuff bringing them to the game universe can fog their memories, if players don't want their character to remember TDM threads when introing into the game.
➤ The game is invite-only. Players without invites are allowed to tdm since some of them may know someone in game to ask for one, and since some people enjoy TDMs just for fun in games they don't plan to app into. But an invite is required during the apping process.
➤ The game is at a starting cap at 30 players. Right now the current number of invitees is likely to not exceed the game's 30 slots, but if we go a few over they will still be allowed to app during this first round. Future apps will be rolling apps and will have a wait queue if the cap has been exceeded.
➤ The first game round will be apps only, no reserves. Apps open: Sat 4/11/20. Game start: Fri 4/17/20.

Adora | She-ra and the Princesses of Power
Adora doesn't like any of this. The last thing she needed was having her life interrupted, right when the entire planet was poised to be invaded by Horde Prime and Glimmer was kidnapped (or something). Somehow, she feels like she could have done something better. Like she could have been faster or smarter or more on top of things and then she wouldn't be here, like this is some sort of weird punishment for not being quite good enough. This place also reminds her of the Fright Zone in deeply unpleasant ways, especially the whole shock collar and the repeated assurances that yes, they were absolutely doing the right thing.
She'd heard that before. And she'd believed in it, too, right up until she'd been shown the truth about the world. Then she'd fallen for it again with Light Hope and the sword and... everything else. She's not going to trust in a "benevolent" authority figure so easily again. Especially not when they're quick to resort to torture. It really does feel like Shadow Weaver and the Fright Zone all over again and she doesn't like it. It makes her skin crawl.
She can't do anything, though. Her mind is working overtime, going a million miles an hour trying to come up with a plan or something she can do that won't result in her (or more importantly, anyone else) getting shocked. Maybe she just has to wait - but she's awful at just waiting, so Adora hits the gym instead. She's on one of the treadmills at first, determined, eyes locked forward, expression set as she pounds out a five kilometer run. Once that's done, it's on to weights.
Which means...
"Hey-" She needs some help, "Can you, uh, spot me?"
She gestures at the bench-press she's getting ready to lift. Safety first, right?
Alternatively, she can be found beating the ever-living crap out of one of the punching bags.
2-K
Day two. Not better than day one, so far. In fact, it's arguably worse, since there have been alarms going off and animate objects chasing people all over the rig. Adora is frazzled, frustrated, and incredibly ready to just start breaking things. But she can't do that right now. No; she has to make a plan. Plan first, smash later. Come on, Adora, get it together.
She peeks out of the door she has half-open and then ducks back into the little room (more of a closet, really) with the handful of others she's managed to find. Outside, the sound of distant wells, clattering, and general chaos continues. She takes a deep breath and reaches up to tuck her hair back into her customary ponytail, snapping it into place with a hair-tie. It's time to get to work and that means taking charge. No one else is going to do it, right?
"OK," she says with a frown, "Let's take a second - there's at least two of those stupid fire-hoses down the hall and we need to figure out how to get past them. What do we have that we can work with?"
Give her something. Anything. Please.
1-F
The training room helped. She had been doing some sort of gymnastic routine on the various pommel horses, parallel bars, and monkey bars available and had moved on to some free weights. Familiar enough to someone who had grown up with a rigorous physical training regime. So focused had she been that she hadn't been paying attention to those who had arrived after her. Then, as she set her weights down, she heard a voice. A very, very familiar voice and she turned, eyes wide.
"Hey. Can you, uh, spot me?"
Adora was standing there.
Adora was here. With her. In this place. Catra isn't sure what to say.
"...If you trust me to do it," she finally says, her voice quiet and more than a little bitter.
no subject
This is a little awkward. The last time she'd seen Catra had been not great, but that summarizes most of their relationship for most of the war. And now she'd just asked her to spot her in the gym. She opens her mouth, closes it again, and tries to think of what to say.
"Catra."
That's a good start.
"I - I didn't know you were here."
She hadn't known anyone else was here, honestly.
no subject
"I didn't know you were here either, Adora. So that makes two of us." Catra's default is to be sarcastic. She needs to play defense until she knows what to do and say next.
"Figures they'd want some big hero like you, though. Why they want some miserable failure like me, I have no idea," okay that part was kind of un-Catra, but... when your whole personality gets dissected by a theater kid from hell it kinda takes the wind out of your sails.
no subject
"These people remind me way more of the Fright Zone than anything else."
There's a pause from her.
"Are you doing OK?"
no subject
"Asking about me? Didn't know you cared, Adora. And I'm doing fine. Just got kidnapped twice in one day, this time to a whole other dimension, and I'm stuck here. With you. So yeah. I'm great," Catra answers, scowling. She looks distinctly uncomfortable in the provided physical training clothing. It's obvious that whatever she got given was not meant for someone quite her build, and so the shirt is a little too baggy and the shorts a little too long, even though she's rolled the waistband up a couple times.
"And none of the clothes they gave me fit. I had to cut a hole for my tail in these things," she says, still as sullen as ever.
"But what about you, Adora? How're things for Etheria's chosen one?" She steps over towards the bench that Adora was planning to use for her picking-up-heavy-things-and-putting-them-down routine.
"And did you want a spot or not?"
no subject
She folds her arms, trying to figure out what she's going to say as she steps back toward the bench.
"Aside from being kidnapped to another dimension?"
She doesn't say again, although she sort of wants to.
"Just fine."
She steps over the bench and lays herself out, staring up at Catra for a long moment. Does she trust her? Maybe. She wants to. But there's a long history of Catra deliberately trying to hurt her.
"Are you going to actually spot or just laugh at me when I get pinned down?"
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
2-K
"I killed this chair," he replied, realizing the ridiculousness of the sentence after he said it. Was killed even the right word? He punched it really hard, and it stopped moving, so he guessed that was the best description for it.
He held up a metal folding chair, which now sported a rather serious dent in the seat where Saint had landed the "killing" blow.
"Perhaps we could use it as a weapon, or toss it as a distraction."
He left it up to her discretion. She stepped up as leader for the moment, and multiple people trying to jump at the position would only complicate things. Besides, he was curious to see how she would do.
no subject
"OK. That's a start. Maybe we can use it as a shield? It's not like they can hit us with much - although really, we don't want to let them tangle us up, right?"
no subject
For a moment, a circular shield made of glowing purple light appeared on Saint's arm, before disappearing.
"But my access to the Light is limited, so it would be prudent to reserve it for a threat that necessitates it. That being said, we could bait the...creature into attacking the chair while the other sneaks around it and tries to land the killing blow. Your call."
no subject
"That might work. OK - I'll go first and use the chair as a distraction. I need you to be right behind me to protect me if something goes wrong. What I'm going to do is try to pin the nozzle down and then see if we can cut this thing's head off. Uh... if that is its head, anyway."
no subject
"Lead the way," he said, "I've got your back."
If there was one thing Titans were good at, it was protecting others.
no subject
"Stay close..." Up at the corner she could hear the rattle of the fire hose as it probed the area for potential victims. All she had to do was ease up...
(no subject)
(no subject)
(no subject)
1-F.
Well, he was, anyway. When she asked, he looked up, checked to make sure there wasn't anyone else she could mean, then shrugged his shoulders and tossed the ropes over his shoulder. "Yeah, I can do that."
Safety first, after all.
He meanders on over, taking a place at the head of the bench, hands resting on the bar. He'll move them when she's ready to start, preparing to catch them. "Hell of a place, huh? I think this is the first room meant for us that didn't go to the lowest bidder."
no subject
"They want us to be in good condition, right? If there's anything people like this don't skimp on, it's making sure their soldiers can fight."
She sounds like she's speaking from experience. She grunts as she lifts the bar off of the rack and starts on her set. One. Two. Three.
no subject
"Where'd they pull you in from, kid?" Okay, she looks maybe eighteen or so. Not a child, but definitely still a kid as far as he was concerned.
no subject
"A planet called Etheria. Are you... from there, by any chance?"
He probably isn't, but she's going to ask.
no subject
They could talk while she exercised, but no sense in letting too much time pass between reps.
no subject
"I'm going to stick with this for now. I just want to push through this set and then maybe add something..."
She grabs the bar again and once more she's pushing through her repetitions. No talking, because she's focused on her breathing and form.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
1f
Nothing here was trustworthy. It was just another set of benchmarks and proclamations about doing what's best, instead of what's caring or what's needed. A set of lines to walk in and a promise of pain if you wiggled one foot out of unprovided turn instead. They were bad at it, though; incompetence made them less predictable than the efficient malevolence she'd been raised to believe in, instead. It was getting to her - both the unease, the paranoia, and the nagging certainty that she sort of held them in contempt for not being able to really torture her with either properly.
She didn't like the kind of person who'd had those thoughts, and she'd thought she put them behind her. On the treadmill, at least, she could outrun them for a while.
And then she realizes the other person in the room with her is asking her a question. She nearly trips, then pulls the dead man's switch loose instead, slowing and stepping off. "Uh -"
She eyes the other girl up, quickly - her stocky, solid frame and relatively similar lack of visible overexertion despite how long they've both been at this - and then fumbles back to having words again. "Sure? How much were you thinking, to start ...?"
no subject
"Didn't mean to interrupt, just - uh - I'd rather be safe."
She smiles apologetically and taps the bar.
"I was thinking around 105 to start with...?"
no subject
She nods and smiles herself, awkward and thankful to have a weight to prep the bar for to cover her own conversational uncertainty. "All right ... 105 it is. How many reps?"
no subject
She gestures helplessly at their surroundings.
no subject
She doesn't even really notice her own slipped admission, even after she's said it. "I thought if I came down here I could let myself get away from thinking about it all for a little while, but there really isn't anywhere free of -" Her face pinches, and she locks the weights in place. "... reminders," she finishes, slowly, looking pensively at nothing. Nothing except a memory, anyway. Then she shakes her head, smiling a bit more confidently.
"Still. It's always more fun to exercise together with someone else than sticking to it alone, at least." She offers a hand, hopefully. "I'm Setsuna. Higashi Setsuna. It's ... nice to meet you?"
no subject
"Yeah. Being dragged into a weird place and shocked..." She pulls a face, "Hard to forget. Especially when they keep trying to tell me that hey, no, everything's fine-"
She pauses, on the verge of a rant.
"But. Yeah. I'm Adora-" She reaches out to take the hand. "Nice to meet you Higashi. Let's get started-!"
She slips onto the bench and grips the bar.
"Ready?"
(no subject)