Piper 90: Mods (
goneawaymod) wrote in
goneawaymemes2020-04-04 10:47 pm
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TDM #1

TEST DRIVE #1

So it's your first day at your new job! Welcome to the Jorgmund Family™! It's time to settle into your new workplace on the Piper 90 rig, the coziest place of employment this side of the Livable Zone. A leader in its industry, Jorgmund is excited to have you join them in enthusiastically envisioneering team-driven paradigms.
The Piper 90 rig's mission is not only an impressive undertaking in terms of impactful customer-oriented deliverables, it's providing a vital backbone to the Livable Zone by creating a safe region for citizens to live, work, and play. Jorgmund's "outside the box" thinking means they understand the importance of wisely investing in their human capital - you! You'll soon find that you'll take pride in this vital work - and the benefits can't be beat.
Rest assured, Jorgmund's multidisciplinary approach to our world's period of recovery means we know how to keep it real when facing this opportunity for restructuring and growth. Jorgmund: Even if most of the world has gone away, we can make a world of difference!
Synergy!
USEFUL LINKS
It is recommended you check out the following links first for info on the rig, rig conditions, game mechanics, and the intro and slideshow your characters would have to endure that takes place chronologically before the Test Drive Meme:
SCENARIO #1 - MOVE-IN DAY!

After the bewildering and unpleasant onboarding process, you've finally been unleashed on the rig. (Well. To places you're allowed to go on the rig.) It's time to get acquainted with your new surroundings, process some of All Of That™, and meet your fellow captives - err, coworkers!
a) A BIT OF A MESS
Perhaps you're hungry? The mess hall food isn't amazing, but it does the job. Characters that have higher metabolic needs than your average human might be left feeling a little hungry, though. The worst part is actually the electronic sliding door: a small sign helpfully informs you that if you want inside, you need to smile for the camera! In addition to being patronizing, this may be a problem for characters who refuse to play ball, or characters with sufficiently nonhuman faces the door sensor can't read them. Remember, if then company doesn't see people like you, it's not discriminatory -- it's just indifferent! And that isn't legally actionable!
b) GOING NOWHERE FAST
The rig's elevators are a little off-kilter today. Overhead announcements mention this, but downplay the severity and are easy to miss -- which means you and your threadmate are stuck in here, somewhere between the fifth and sixth floor. You can complain into the emergency intercomm, but it might take from a few minutes up to an hour before the elevator gets rolling again. How do you pass the time?
c) SHOULD'VE TAKEN THAT LEFT TURN
You're really just trying to get somewhere else on the rig, but you've gotten hopelessly lost. Oh well, at least you're not alone! Did you run into your threadmate here? Did you lead them astray? Are they at fault? Even worse, are you somewhere full of AUTHORIZED PERSONNEL ONLY signs, mysterious equipment, and a worrying number of security cameras?
d) NEED A HAND?
You've been assigned a room and some relatively spare possessions to put in it. Unfortunately, it seems that the staff assigned to help move in new hires are all busy at the moment. Unless you want to wait around, you're going to need to lug and assemble your new assigned foldable den furniture yourself. Do you team up with another newbie? Do you try it alone and find yourself needing help? Do you come to the rescue of someone else who did that?
e) SPECIAL DELIVERY
Somebody in processing decided to give you two a quick little errand: you're supposed to take a couple boxes of files up to the executive deck. Unfortunately, a skeptical security staffer is giving you a hard time on your way there, on account of your funny-looking face, insufficient ID or sketchy-looking package. How do you deal with this and accomplish your task?
f) BLOW OFF STEAM
You're likely still a bit sore from Jorgmund fitting you with the nanochain, but you were promised a gym and you are going to use that gym, dammit. It looks like you're not alone in deciding to try out the training area. Do you train together? Spar to let some frustration out? Or are you gonna argue about whose turn it is on which piece of equipment and resent your lost solitude? You'll also find you have to contend with the communal showers when you're done.
g) NO REST FOR THE WEARY
It's the middle of the night on the rig. You're displaced from home, it's not very warm, your door doesn't shut because privacy is a "privilege" nobody has earned yet, and occasional mysterious clanging noises ring through the rig. You can't sleep, not yet, and perhaps you're not the only insomniac wandering the crew deck?
Perhaps you're hungry? The mess hall food isn't amazing, but it does the job. Characters that have higher metabolic needs than your average human might be left feeling a little hungry, though. The worst part is actually the electronic sliding door: a small sign helpfully informs you that if you want inside, you need to smile for the camera! In addition to being patronizing, this may be a problem for characters who refuse to play ball, or characters with sufficiently nonhuman faces the door sensor can't read them. Remember, if then company doesn't see people like you, it's not discriminatory -- it's just indifferent! And that isn't legally actionable!
b) GOING NOWHERE FAST
The rig's elevators are a little off-kilter today. Overhead announcements mention this, but downplay the severity and are easy to miss -- which means you and your threadmate are stuck in here, somewhere between the fifth and sixth floor. You can complain into the emergency intercomm, but it might take from a few minutes up to an hour before the elevator gets rolling again. How do you pass the time?
c) SHOULD'VE TAKEN THAT LEFT TURN
You're really just trying to get somewhere else on the rig, but you've gotten hopelessly lost. Oh well, at least you're not alone! Did you run into your threadmate here? Did you lead them astray? Are they at fault? Even worse, are you somewhere full of AUTHORIZED PERSONNEL ONLY signs, mysterious equipment, and a worrying number of security cameras?
d) NEED A HAND?
You've been assigned a room and some relatively spare possessions to put in it. Unfortunately, it seems that the staff assigned to help move in new hires are all busy at the moment. Unless you want to wait around, you're going to need to lug and assemble your new assigned foldable den furniture yourself. Do you team up with another newbie? Do you try it alone and find yourself needing help? Do you come to the rescue of someone else who did that?
e) SPECIAL DELIVERY
Somebody in processing decided to give you two a quick little errand: you're supposed to take a couple boxes of files up to the executive deck. Unfortunately, a skeptical security staffer is giving you a hard time on your way there, on account of your funny-looking face, insufficient ID or sketchy-looking package. How do you deal with this and accomplish your task?
f) BLOW OFF STEAM
You're likely still a bit sore from Jorgmund fitting you with the nanochain, but you were promised a gym and you are going to use that gym, dammit. It looks like you're not alone in deciding to try out the training area. Do you train together? Spar to let some frustration out? Or are you gonna argue about whose turn it is on which piece of equipment and resent your lost solitude? You'll also find you have to contend with the communal showers when you're done.
g) NO REST FOR THE WEARY
It's the middle of the night on the rig. You're displaced from home, it's not very warm, your door doesn't shut because privacy is a "privilege" nobody has earned yet, and occasional mysterious clanging noises ring through the rig. You can't sleep, not yet, and perhaps you're not the only insomniac wandering the crew deck?
SCENARIO #2 - YOU ARE NOT AUTHORIZED TO PANIC

Around dawn on the morning of Day Two, something goes wrong. (Wrong-er?) You awake to the sound of alarms, and a voice over the speakers telling you NOT TO PANIC! A Stuff storm has caused a brief and contained leak onto Piper 90. You may encounter strange sights or sounds. Any anomalies should be reported immediately to rig security. Thank you for your cooperation!
The nature of the problem isn't immediately clear, but over the next handful of hours you find yourself embroiled in a bizarre fracas: a Stuff leak has caused numerous inanimate objects on the rig to come to life. Furniture and appliances small and large are roaming the decks. Some of them are docile, but others are aggressive (or just troublesome due to their size). Some examples:
- A rogue photocopier spewing paper and ink
- A mahogany conference table with old clawed feet and a brand new gaping jaw
- A water cooler that scuttles the halls, squirting people with jets in varying temperatures
- Small office supplies like pencils and paperclips that swarm in large numbers
- Dressers and drawers that spit their contents at high velocity
- A room's worth of folding chairs that hunt as a pack
- An emergency fire hose that attempts to ensnare crew members in its coils
- The angriest coffee pot you have ever seen
h) GOOD MORNING, PIPER 90
Rise and shine! There are alarms going off, announcements blaring, and people are scrambling around trying to figure out what's going on. You're one of them. Freak out? Spring into action? Team up with someone to shake down a staffer for more details? Run into someone new, perhaps literally?
i) INTERIOR WRECKORATING
You've been ambushed by an animate object that seems to have it in for you, or you've heard the shouts of someone who has and come running to help. What's ruining your morning now, and what are you going to do about it?
j) ON THE RUN
The folding chairs from Presentation Room B operate as a unit, harrying their prey through the halls with much scrambling of legs and flapping of seats. They're after you, at the moment. Can you escape, or perhaps lead them into a trap? Or do you stand your ground?
k) HERE'S THE PLAN
You and your threadmate have found somewhere secure (for now) and are deciding how to deal with a larger enemy. Are you hunting it, or is it hunting you? Are you planning to take it out of commission, or just how to get away from it? Or are you just gonna hide here and lay low until this is over?
l) PROP HUNT
Things are getting back under control, thankfully. Large disturbances have been disposed of, but that leaves the little things like elusive chains of paperclips, a small but vicious stapler, pens and markers that write rude words on walls, and utensils from the mess hall. These anomalies are stealthier, but must still be dealt with, and it's up to you to flush them out.
m) CLEAN UP IN AISLE EVERYTHING
The chaos has passed, and now you've been instructed to clean up a mess. Ink or loose paper from the copier, coffee from the rampaging pot, mopping up after a water cooler, scrubbing marker off a wall, etc. You might get roped into contending with the Yuck Puddle, which is a permanent fixture and not a new development, but someone's always contending with the Yuck Puddle.
Rise and shine! There are alarms going off, announcements blaring, and people are scrambling around trying to figure out what's going on. You're one of them. Freak out? Spring into action? Team up with someone to shake down a staffer for more details? Run into someone new, perhaps literally?
i) INTERIOR WRECKORATING
You've been ambushed by an animate object that seems to have it in for you, or you've heard the shouts of someone who has and come running to help. What's ruining your morning now, and what are you going to do about it?
j) ON THE RUN
The folding chairs from Presentation Room B operate as a unit, harrying their prey through the halls with much scrambling of legs and flapping of seats. They're after you, at the moment. Can you escape, or perhaps lead them into a trap? Or do you stand your ground?
k) HERE'S THE PLAN
You and your threadmate have found somewhere secure (for now) and are deciding how to deal with a larger enemy. Are you hunting it, or is it hunting you? Are you planning to take it out of commission, or just how to get away from it? Or are you just gonna hide here and lay low until this is over?
l) PROP HUNT
Things are getting back under control, thankfully. Large disturbances have been disposed of, but that leaves the little things like elusive chains of paperclips, a small but vicious stapler, pens and markers that write rude words on walls, and utensils from the mess hall. These anomalies are stealthier, but must still be dealt with, and it's up to you to flush them out.
m) CLEAN UP IN AISLE EVERYTHING
The chaos has passed, and now you've been instructed to clean up a mess. Ink or loose paper from the copier, coffee from the rampaging pot, mopping up after a water cooler, scrubbing marker off a wall, etc. You might get roped into contending with the Yuck Puddle, which is a permanent fixture and not a new development, but someone's always contending with the Yuck Puddle.
➤ Feel free to play around with powers. If your character has powers from canon you want to play around with, go for it. If you'd like to test out possibilities for game powers, also go for it. Feel free to change it up from thread to thread if you need to. This can be handwaved as exposure to Stuff making characters' powers shift a few times before settling.
➤ Potential players may use test drive threads as their log samples. However, at least one post in their thread must fit the requirements for apps, both in length (200 words) and in quality. If you do plan on using a thread as a sample, please make sure the writing throughout your threads is a good example of your writing skills and has some solid examples of the character's voice.
➤ Players can eventually count TDMs towards AC. They can only count towards comment-based AC proofs.
➤ Potential players can opt to keep these threads as game canon when they app in, or start over fresh, based on preference. The Stuff bringing them to the game universe can fog their memories, if players don't want their character to remember TDM threads when introing into the game.
➤ The game is invite-only. Players without invites are allowed to tdm since some of them may know someone in game to ask for one, and since some people enjoy TDMs just for fun in games they don't plan to app into. But an invite is required during the apping process.
➤ The game is at a starting cap at 30 players. Right now the current number of invitees is likely to not exceed the game's 30 slots, but if we go a few over they will still be allowed to app during this first round. Future apps will be rolling apps and will have a wait queue if the cap has been exceeded.
➤ The first game round will be apps only, no reserves. Apps open: Sat 4/11/20. Game start: Fri 4/17/20.


G
This place? Absolutely no heating. And the blankets were shit.
He'd gotten dressed and started walking, doing his best to stay quiet as he did his best to get his blood pumping and some sort of warmth happening in his body. It wouldn't be fair for him to wake up other people if they were actually able to sleep in this sort of place.
He paused when he heard somebody else coming down the hallway to the right. Casting around, he found an alcove to duck into, setting himself back into the shadows as much as possible and listening. And hoping he wouldn't have to break into the single deck of cards he had on him.
(He had more, but they were with his trenchcoat, which was in the hands of their corporate overlords.)
The laughter made him pause, eyes widening for half a moment before closing in...something that wasn't quite relief but still a long way from dread. Which, given the memories this place had evoked so far, might have seemed strange. However, if he had to be stuck in this place? It was good to have somebody he knew. Even if they weren't necessarily on the best of terms at the moment.
Pulling out that single deck of cards, Remy started shuffling them. A sound that Rogue would pick up, he was certain. Just so that she wasn't surprised when she rounded the corner and found him there, in a set of overalls as ill-fitting as her own were, the red of his eyes faintly glowing in the shadow of his bangs.
"Bonsoir, Rogue."
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There was a lot to be getting used to here too, her powers for one, they were a fraction of what she was used to. Couldn't lift much compared to what she used to be able to, felt cold and heat and pressure so she figured she was lacking in any of her old invulnerability, and her flight, while she hadn't had a chance to give it a real go yet, seemed to sputter out at just hovering, hell she could run faster than the brief try she'd made earlier.
If this place wanted heroes it sure didn't want them at full power, which meant that her power of control might be a touch iffy. that was why they gloves, she wasn't about to risk some well-meaning person ending up in a coma, and it wasn't like she wasn't used to them. In some of her more unstable times she'd even worn them to sleep, just in case.
Of course, now she wasn't sure what she or the other residents were headed to, only the vague idea that they were here to help people, that was enough for the moment she reckoned. She'd figure it out as they went, leastways that's how it had always worked in the past.
An old familiar sound broke her thoughts and her stride, Rogue cocked her head to the side and listened, stepping forward cautiously until she saw the twin red glimmers and that voice that could only ever belong to one man, smoothing its way right into her head.
"Ain't you just like a bad penny. always turning up."
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Sure. They're definitely off at the moment and she's off doing her thing and he's getting in trouble. But that didn't mean his feelings had changed in the least.
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She moved closer, looking to see if he's alright, seemed like a second nature instinct for her now. If he was here and she found him, he might just need help.
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If nothing else, if it had been Remy's fault? Things would have fit.
Tucking the cards away, he brushed his hair back from his forehead so she could get a good look. Because he's used to her checking to make sure he's okay. After all, he was a lot squishier than she was. "I'm fine, chère. Annoyed, but I t'ink dat's de way a lotta folks 'round here are feelin'."
He feels a bit naked without his own gloves. Partly because it means he can't touch her at all. When he's from, she's lost the control she had for a while, after all.
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So they knew it wasn't him, but she hadn't really thought it might be, so that was more or less just comforting humor. She had to nod about being annoyed, "Ah thought ah was finally getting a chance for something normal. After all that with Danger an the Professor, now ah'm not sure here. Most a mah powers are screwy so ah don' know how good mah control is either."
And that bothered her, even more than her control she balked at the loss of her strength and invulnerability. That was what had made her part of the team, what made her able to go toe to toe with the big boys and protect her friends. Without that...what was she?
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Her mention of Danger and the Professor, though, made him freeze just a moment too long, the expression in his eyes shuttering before he can control it. With anybody else, other than maybe Storm, it wouldn't be an issue. They wouldn't have noticed the chance in his expression. But Rogue knew him as well as he knew himself. Better, maybe, in some ways.
He might have been able to save it, even then, but...he'd lied to Rogue too many times in their relationship. It tended to be part of the reason they were off rather than on. So, before she could ask, he sighed, brushing his hair back again. "Well. Can't say as I was 'spectin' dat. You're a bit behin' me, Rogue. Reckon 'bout a year, maybe two."
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But that flinch, that fraction of an expression which woulda slid right on by most folks, she caught it. Her brow furrowed but before she could even ask he started talking. What he had to say wasn't exactly good news. Seemed they were from different times, well that wasn't exactly a first for either of them, but it also seemed to be a time he wasn't exactly too fond of.
"Ah'm guessin' a lot's changed in a year or two." She folded arms over herself and took a step back, already closing herself off. They'd been through this song and dance before and it seemed to come back around to them over and over. The details were all that ever changed. "How bad is it? Ah mean don't seem like it kin hurt ta know if we're stuck here an all."
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He stepped forward, pulling the arm of the jumpsuit down over his hand so he could tip her face back toward his. "'Sides. Ain't you de one who turned 'way from Destiny's Diaries 'cause you didn' want t'ings to be set in stone?"
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"Yer a rat for using that against me, but ah can't argue it. Ah don' want my choices being made because it's what someone said ah was gonna do." No matter how she might struggle against the idea, she knew that the one thing that had always hurt deep down was the idea that she wasn't in control. It's what made her dangerous, so she held on to that idea tooth and nail.
"So ah guess that means we gotta figure all this out. Again." It'd be easier if her inclination wasn't to lean into that hand, but she was only half sure it was safe. Knowin Remy he'd throw some line about being worth the risk.
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Well. About some of the lies. Some couldn't be helped.
"Maybe so, chère, but I only got two words t' say 'bout dat." His eyes glint with internal light. "Trust me."
He'd absolutely say it was worth the risk if it was only his own skin he was thinking about. But with the time difference between them and the fact that she's never really taken well to power loss and her own powers going haywire. Better not to risk it.
Yet.
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Heck, they'd been through more than any two people could ever expect to see and still hadn't come out the other side hatin each other, that said something right?
He asked her to trust him, and that was all he needed to say. "Ah do Remy, with all my heart ah trust you." It was herself she worried about, and hurting him was the last thing she wanted. Considering that they had just started getting the hang of things without her power bein a problem back home.
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"Bon." He leaned up, planting a kiss just above the white in her hair. A protected spot he tended to use because she deserved to be kissed as a comfort as well. Just needed to be more careful about where. "Dis place can't t'row more at us dan we can handle. Not after all de stuff we've been t'rough."
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Speaking os streaks that kiss had her sigh and relax, the effect was almost like magic, she softened and leaned in to wrap covered arms around him and tuck her face against his clothes shoulder. It was a habit they'd learned over the years, how to have safe, meaningful contact, and right now she needed it. Even if he wasn't from the same time she was, he was still Remy LeBeau and that meant he was a source of strength and comfort. "Reckon yer right about that, ain much we haven't seen in some way, shape or form over the years." She gave him a gentle squeeze. "Does it make me greedy ta say ah'm glad yer here?"
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The lack of gloves was going to be really, really annoying. Really, really quickly.
"Only if it makes me greedy, too," he admitted, hugging her a bit tighter. "But I ain't never been one to deny bein' greedy."
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It felt good holding on like this, all her weariness came though now and she felt like she hadn't slept in weeks. Funny how she couldn't even make her eyes close or her body lay still just a few minutes earlier. Now all she wanted to do was curl up and rest, preferably next to a tall red-eyed fella, but only if there was a way to do that and known she wasn't gonna hurt him.
"So we're both greedy." She shrugged a little. "Ah kin live with it." Rogue sighed softly against him. "Ah think this place'll be ok now. If you're here we can figure it out." Like they always had in the past.
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He turned his head, laying his cheek against her hair. "I don' know 'bout you, but I'm gettin' a mite exhausted." He'd been tired when he got here. Dealing with the Guilds AND teenagers would do that to anybody. "How 'bout we find a place to hole up an' get some rest?"
Even if they couldn't sleep next to each other, they could sleep in the same room. It would have to be enough until there was a chance to experiment with Rogue's powers, see where her limits were at. Which might not be for a while.
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"Sounds like you been takin up mind readin' LeBeau. Ah was jus thinkin' the same thing." And just knowing he was near was comfort, having each other gave her a sense of hope and normalcy when everything else was topsy turvy.
She pulled back and let her gloved hand slip into his, fingers finding their way out of habit to twine with his. "Mah room's just down this way, ain't got much but ah'm not sure anywhere round these parts does."
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"Non, we don'." He held up his free hand, showing the lack of gloves that she had to have noticed by now. "Dey got my trench an' my gloves. An' pretty much all my cards." Which doesn't make him less dangerous, really. After all, if he can pick it up and throw it, it can be a weapon. Hell, sometimes it can be a weapon even if he can't pick it up. Had done that a few times, too.
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"Ah think what ah did find here makes up for a lot." She gave his hand a squeeze. "But it is a shame ta not be able ta see ya in you're normal clothes, always did look handsome." She stepped forward and gave him a tug to urge him along, her room was just down the hall. They'd figure it out, they always did.
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"De new one's still got a high neck, but I ditched de head piece." For now. It always seemed to find its way back to his uniforms, though.
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"Always thought it was a pitty ta hide that pretty face, but ah s'pose there can be good reasons too." Knowing what as safe to touch and what wasn't for starters. Still like he said, they always found a way.
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Which had nothing to do with the fact that they all tended to wear tight outfits but she only rarely had something that went down far enough to keep him from entirely enjoying her uniforms.
"Sometimes, I wonder why that's even a thing with the Guild, but even that's changing. On the other hand, the headpieces are so common for us, it still feels pretty weird not to have it." Which meant he'd go back to it sooner or later. He always did.
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"Best keep the coat though, gives ya a devil may care kinda look. Always suited ya." And it was a layer of protection, and it had pockets. Better than wearing a bunch a belts with pouches that could get in the way and always seemed to press in the small of your back.
Rogue lead him further down the hall until they came to her room, she paused at the door. "Ah guess this is where ah invite ya in, sorry ah don't have a nightcap for ya."
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Besides, he was a lot squishier than a lot of their companions and Kevlar and Nomex helped a lot, but the coat gave him more of a psychological layer, too. It helped.
Plus, he always had a dozen more pockets put in his than the standard 'off the rack' ones. It came in handy, too.
The grin tapered off into a smile for her as they got to the door. "It's fine. Don' need a nightcap, anyhow. Jus' a bit of good company." And not being alone when trying to sleep. It would still be cold, but he thought he could ignore the memories that kept trying to bring up with her there.
Which was probably a little weird, considering a lot of things about those memories, but Remy would never say he was entirely wired right when it came to Rogue.
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