goneawaymod: (Default)
Piper 90: Mods ([personal profile] goneawaymod) wrote in [community profile] goneawaymemes2020-04-04 10:47 pm
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TDM #1


TEST DRIVE #1


So it's your first day at your new job! Welcome to the Jorgmund Family™! It's time to settle into your new workplace on the Piper 90 rig, the coziest place of employment this side of the Livable Zone. A leader in its industry, Jorgmund is excited to have you join them in enthusiastically envisioneering team-driven paradigms.  

The Piper 90 rig's mission is not only an impressive undertaking in terms of impactful customer-oriented deliverables, it's providing a vital backbone to the Livable Zone by creating a safe region for citizens to live, work, and play. Jorgmund's "outside the box" thinking means they understand the importance of wisely investing in their human capital - you! You'll soon find that you'll take pride in this vital work - and the benefits can't be beat.

Rest assured, Jorgmund's multidisciplinary approach to our world's period of recovery means we know how to keep it real when facing this opportunity for restructuring and growth. Jorgmund: Even if most of the world has gone away, we can make a world of difference!

Synergy!

USEFUL LINKS
It is recommended you check out the following links first for info on the rig, rig conditions, game mechanics, and the intro and slideshow your characters would have to endure that takes place chronologically before the Test Drive Meme: 

Welcome/Arrival  | Rig Weather & Hazards | Rig Setting Page | Game Mechanics


SCENARIO #1 - MOVE-IN DAY!

After the bewildering and unpleasant onboarding process, you've finally been unleashed on the rig. (Well. To places you're allowed to go on the rig.) It's time to get acquainted with your new surroundings, process some of All Of That™, and meet your fellow captives - err, coworkers!

a) A BIT OF A MESS
Perhaps you're hungry? The mess hall food isn't amazing, but it does the job. Characters that have higher metabolic needs than your average human might be left feeling a little hungry, though. The worst part is actually the electronic sliding door: a small sign helpfully informs you that if you want inside, you need to smile for the camera! In addition to being patronizing, this may be a problem for characters who refuse to play ball, or characters with sufficiently nonhuman faces the door sensor can't read them. Remember, if then company doesn't see people like you, it's not discriminatory -- it's just indifferent! And that isn't legally actionable!

b) GOING NOWHERE FAST
The rig's elevators are a little off-kilter today. Overhead announcements mention this, but downplay the severity and are easy to miss -- which means you and your threadmate are stuck in here, somewhere between the fifth and sixth floor. You can complain into the emergency intercomm, but it might take from a few minutes up to an hour before the elevator gets rolling again. How do you pass the time?

c) SHOULD'VE TAKEN THAT LEFT TURN
You're really just trying to get somewhere else on the rig, but you've gotten hopelessly lost. Oh well, at least you're not alone! Did you run into your threadmate here? Did you lead them astray? Are they at fault? Even worse, are you somewhere full of AUTHORIZED PERSONNEL ONLY signs, mysterious equipment, and a worrying number of security cameras?

d) NEED A HAND?
You've been assigned a room and some relatively spare possessions to put in it. Unfortunately, it seems that the staff assigned to help move in new hires are all busy at the moment. Unless you want to wait around, you're going to need to lug and assemble your new assigned foldable den furniture yourself. Do you team up with another newbie? Do you try it alone and find yourself needing help? Do you come to the rescue of someone else who did that?

e) SPECIAL DELIVERY
Somebody in processing decided to give you two a quick little errand: you're supposed to take a couple boxes of files up to the executive deck. Unfortunately, a skeptical security staffer is giving you a hard time on your way there, on account of your funny-looking face, insufficient ID or sketchy-looking package. How do you deal with this and accomplish your task?

f) BLOW OFF STEAM
You're likely still a bit sore from Jorgmund fitting you with the nanochain, but you were promised a gym and you are going to use that gym, dammit. It looks like you're not alone in deciding to try out the training area. Do you train together? Spar to let some frustration out? Or are you gonna argue about whose turn it is on which piece of equipment and resent your lost solitude? You'll also find you have to contend with the communal showers when you're done.

g) NO REST FOR THE WEARY
It's the middle of the night on the rig. You're displaced from home, it's not very warm, your door doesn't shut because privacy is a "privilege" nobody has earned yet, and occasional mysterious clanging noises ring through the rig. You can't sleep, not yet, and perhaps you're not the only insomniac wandering the crew deck?


SCENARIO #2 - YOU ARE NOT AUTHORIZED TO PANIC

Around dawn on the morning of Day Two, something goes wrong. (Wrong-er?) You awake to the sound of alarms, and a voice over the speakers telling you NOT TO PANIC! A Stuff storm has caused a brief and contained leak onto Piper 90. You may encounter strange sights or sounds. Any anomalies should be reported immediately to rig security. Thank you for your cooperation!

The nature of the problem isn't immediately clear, but over the next handful of hours you find yourself embroiled in a bizarre fracas: a Stuff leak has caused numerous inanimate objects on the rig to come to life. Furniture and appliances small and large are roaming the decks. Some of them are docile, but others are aggressive (or just troublesome due to their size). Some examples:
  • A rogue photocopier spewing paper and ink
  • A mahogany conference table with old clawed feet and a brand new gaping jaw
  • A water cooler that scuttles the halls, squirting people with jets in varying temperatures
  • Small office supplies like pencils and paperclips that swarm in large numbers
  • Dressers and drawers that spit their contents at high velocity
  • A room's worth of folding chairs that hunt as a pack
  • An emergency fire hose that attempts to ensnare crew members in its coils
  • The angriest coffee pot you have ever seen
The objects can be dangerous, but are more strange, troublesome, and determined than deadly. If a foe seems to be incapacitated or "plays dead," even the aggressive conference table or hose will leave them with bruises and move on. Crew members who get in over their heads will be bailed out by security personnel as the incident dies down. Jorgmund staff stresses that the leak has been contained (so no new anomalies will appear), but after the initial surprise it's everyone's job to help hunt down and dispose of the Stuff-altered... stuff. It's gonna be a long morning, and you haven't even been properly briefed yet!

h) GOOD MORNING, PIPER 90
Rise and shine! There are alarms going off, announcements blaring, and people are scrambling around trying to figure out what's going on. You're one of them. Freak out? Spring into action? Team up with someone to shake down a staffer for more details? Run into someone new, perhaps literally?

i) INTERIOR WRECKORATING
You've been ambushed by an animate object that seems to have it in for you, or you've heard the shouts of someone who has and come running to help. What's ruining your morning now, and what are you going to do about it?

j) ON THE RUN
The folding chairs from Presentation Room B operate as a unit, harrying their prey through the halls with much scrambling of legs and flapping of seats. They're after you, at the moment. Can you escape, or perhaps lead them into a trap? Or do you stand your ground?

k) HERE'S THE PLAN
You and your threadmate have found somewhere secure (for now) and are deciding how to deal with a larger enemy. Are you hunting it, or is it hunting you? Are you planning to take it out of commission, or just how to get away from it? Or are you just gonna hide here and lay low until this is over?

l) PROP HUNT
Things are getting back under control, thankfully. Large disturbances have been disposed of, but that leaves the little things like elusive chains of paperclips, a small but vicious stapler, pens and markers that write rude words on walls, and utensils from the mess hall. These anomalies are stealthier, but must still be dealt with, and it's up to you to flush them out.

m) CLEAN UP IN AISLE EVERYTHING
The chaos has passed, and now you've been instructed to clean up a mess. Ink or loose paper from the copier, coffee from the rampaging pot, mopping up after a water cooler, scrubbing marker off a wall, etc. You might get roped into contending with the Yuck Puddle, which is a permanent fixture and not a new development, but someone's always contending with the Yuck Puddle.


OOC DETAILS

Feel free to play around with powers. If your character has powers from canon you want to play around with, go for it. If you'd like to test out possibilities for game powers, also go for it. Feel free to change it up from thread to thread if you need to. This can be handwaved as exposure to Stuff making characters' powers shift a few times before settling.

Potential players may use test drive threads as their log samples. However, at least one post in their thread must fit the requirements for apps, both in length (200 words) and in quality. If you do plan on using a thread as a sample, please make sure the writing throughout your threads is a good example of your writing skills and has some solid examples of the character's voice.

Players can eventually count TDMs towards AC. They can only count towards comment-based AC proofs.

Potential players can opt to keep these threads as game canon when they app in, or start over fresh, based on preference. The Stuff bringing them to the game universe can fog their memories, if players don't want their character to remember TDM threads when introing into the game.

The game is invite-only. Players without invites are allowed to tdm since some of them may know someone in game to ask for one, and since some people enjoy TDMs just for fun in games they don't plan to app into. But an invite is required during the apping process.

The game is at a starting cap at 30 players. Right now the current number of invitees is likely to not exceed the game's 30 slots, but if we go a few over they will still be allowed to app during this first round. Future apps will be rolling apps and will have a wait queue if the cap has been exceeded.

The first game round will be apps only, no reserves. Apps open: Sat 4/11/20. Game start: Fri 4/17/20.


morebetter: (Basic - Considering)

[personal profile] morebetter 2020-04-09 06:18 am (UTC)(link)
Oh, good. Mac's nose is still smarting and starting to go red from being punched earlier when he, equally benignly, tried to wake someone with a much more pronounced startle response. Still, the first thing Robbie says is way too fast for Mac to put together. "Huh?"

This isn't a particularly planned request, just the guileless, undirected wandering of someone who hasn't slept without at least one friend in easy reach since childhood, so the barrage of questions goes about a mile wide. There are no whos, whats, wheres, when, whys or hows, there's just: "I don't know, dude, I couldn't sleep and your door was open. I figured if you were awake we could go try and break into the mess hall and find out where the good snacks are."

Nothing bonds people like a scheme, in Mac's opinion. Even people he didn't like to start with and continues to despise become friends through a good scheme, a break-and-enter or a roleplay where they pretend to have authority or a public theater performance or some other friendship-by-fire of transgressing the rules and making poor decisions comprehensible only to the participants. So Mac figures if he's going to meet people he wants to continue spending time with, he should give them something to do together, and that's what he comes up with.

"I'm Mac. Who are you?" with all the etiquette of a tractor in a dining room.
walkingballpit: (31)

[personal profile] walkingballpit 2020-04-10 12:50 am (UTC)(link)
He isn't sure how he'd been unclear, given that Robbie is the one who just woke up. Rolling it over in his head - nope. He definitely made sense, and they're both speaking English. This isn't his problem, but for the stranger in his room.

"You... couldn't sleep," Robbie begins slowly. His left eyebrow is creeping higher on his forehead as he digests this new information. "So you thought you'd wake up a rando - hi, I'm Robbie. Nice to meet you - and then you and me would break into the mess hall, the one that belongs to the people who basically implanted Tasers in our necks, just so that we could - "

He breaks for the air quotes for effect. "'Find out' where the good snacks are. For future reference, I'm assuming, because I know you're not actually suggesting that we compound breaking-and-entering with theft because, and I can't stress this enough, there are shock collars in our necks, Mac."

This is starting to make Robbie doubt reality. Like... there is a level of stupidity in this story that's either a sign of a truly terrible liar, or else this is someone who's going to need to be babysat to make sure he doesn't bring the pain on the entire crew by pissing off the conglomerate. It's a joke, right? This is one of those Japanese prank shows where the "floor" falls out from under you in an elevator.
Edited 2020-04-10 02:13 (UTC)
morebetter: (Basic - My Favorite Color)

[personal profile] morebetter 2020-04-10 08:12 am (UTC)(link)
Mac gets a sinking sensation that maybe he didn't luck out this time, and he's ended up rousing some rule-abiding nerd. There are worse categories of people than nerds, but Mac isn't sure if there's any class of people as straight-up boring as nerds.

"Bro, I thought of that. The sandals we get for walking around at night are rubber, they'll ground us and stop the electricity." There's a eye-rolling confidence that's bulletproof to the point of condescending with the way Mac says that, a complete and utter lack of even a scintilla of doubt that the world works the way he thinks it does and, failing that, at least works to his convenience. Robbie's attempts to jog him into sensibility by repeating his own idea back to him doesn't hit the mark at all.

"Look, if you're going to be weird about it I'll just go find someone else to go break into the kitchen, but I don't know, the next person I wake up might be upset and cranky." He gives Robbie a look in the dim light like it would somehow be Robbie's fault if Mac were forced to go harass some other poor soul. "By the way, it's not theft if they were going to feed it to us anyway, it's just early-birding."
walkingballpit: (2)

[personal profile] walkingballpit 2020-04-11 12:10 am (UTC)(link)
The thing is, Robbie isn’t capable of dealing with this kind of wantonly ignorant accidental anarchism. He’s perfectly capable of innocent rule-breaking, when the stakes aren’t as high, but this rush to make a shitty situation worse makes him want to pull the covers over his head and belatedly feign sleep.

But Robbie, too, has always had a certain compulsion to poke things. Sometimes, he even dabbles in pushing buttons. Ignoring this much idiocy isn’t in his nature. He can’t help himself.

“That isn’t how electricity works, dude. That is literally the opposite of how it works, because the slippers are going to keep the current inside your body.” Robbie swings his legs out of bed and sits there, staring incredulously, because it just. Keeps. Getting. Worse.

“You can’t keep waking people up until someone agrees with you! Who does that?” He can’t let Mac head off to break into the kitchen with whatever stupid schmuck he talks into helping him with his Fox News safety sandals. Dammit. Robbie stands up and pinches the bridge of his nose. Fine, he’s involved now. “Let’s just go see if there’s any open, sanctioned, late night break room or something. Your munchies can wait til mañana, and FYI: even with that logic, it’s totally stealing unless you’re eating breakfast food and you skip breakfast in the morning.”

He slips on his own rubber sandals and gestures to the hallway. “Come on, if we can’t find anything better, I’ll kick your butt in suey.”
morebetter: (Happy - Giggling)

[personal profile] morebetter 2020-04-13 07:28 am (UTC)(link)
"Yeah, exactly, the electricity stays in your body, which is where it is right now," Mac gestures at his neck, around where the taser is supposed to be, "and it doesn't burn you on the way out, which is what kills you. Believe me, dude, I've studied this*."

Robbie's objection to Mac's methods of finding insomniac companionship gets nothing but a shrug in return, which turns into a grin (slightly smug, mostly just glad) when Robbie agrees to come do something with him. Mac's not married to stealing snacks; what he's married to is going out and doing something, with someone, besides tossing and turning in bed and feeling the oppressive weight of the current situation pressing down on his chest and temples.

Usually he'd drink, but he's been told he's only allowed enough alcohol to "prevent negative health episodes", which 1) proves his point that drinking is necessary for his health and 2) means only about a beer a day, which comes on a schedule "until further notice". Barring that, he'd go pester his friends, but God hasn't seen fit to dump them on this dumb rig. He's down to bothering randos and seeing if there are cleaning products to try and get high off of, and his roommate seems like he'd be kind of a judgy buzzkill about the latter. Robbie agreeing to go wandering with him is essentially divine deliverance.

"Whatever, dude, I was a suey champion before you were in diapers probably." He likes that Robbie dropped that reference, though; that tells him Robbie's at least got something in common with him, and there's literally nothing worse than people who are different than you. "You're really worked up about these shock collars, aren't you?"

*By "studied" Mac means that he got zapped a few times when his dad taught him how to hotwire and only ended up with minor burns. Also he and Charlie once tried to turn Charlie's mom's microwave into a Marty McFly-esque time travel machine in middle school and shorted the power to the whole building, which Mac considers a sort of baptism-by-fire and cosmic certification for electrical know-how.